طلب تحويل روابط Unity Expert Gameplay Programmer Certification Courseware

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    • Sep 2018
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    Unity Expert Gameplay Programmer Certification Courseware

    MP4 | Video: AVC 1920 x 1080 | Audio: AAC 48 KHz 2ch | Duration: 07:50:07 | 29 GB
    Genre: eLearning | Language: English

    Estimated 10 hours of video instruction

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    This series of courses help prepare you to take the Expert Gameplay Programmer Certification exam, and covers six topics areas distributed over five lessons. These topics include Rapid Gameplay Prototyping and Unity Services Implementation; NPC Design programming and User Interface Implementation; Level Design Programming and Performance Optimization. The format of these courses are project and activity based and participants will need to feel comfortable individually programming a game in Unity. Participants will be challenged with a series of realistic programming problems in Unity video-game projects, the kind true gameplay programming experts face every day. Each challenge is inspired by one or more of the topics covered in the exam.


    This course is exam preparation for Unity’s Expert Gameplay Programmer Certification Exam. This course will challenge you with a series of realistic programming problems in Unity video-game projects, inspired by one or more of the topics covered in the Expert Gameplay Programmer Exam. Throughout this course, you will work on a 2D “infinite platformer” game project and 3D “Dual-Stick Survivor” game project. This will help you practice prototyping core gameplay mechanics, including scripting GameObjects and their components, coordinating UI systems, and implementing UI scripting. This will also include configuring GameObject physics, spawning Prefabs, designing level logic and behavior, scripting animation systems and events, and working with in-game cinematics.

    Throughout this course, you will learn Unity Services Implementation techniques, including: streamlining your project management with Unity Cloud Build, monetization with Unity Ads and in-app purchases, and Unity Analytics. By the end of this course, you will implement in-app purchases for a 3D "Dual-Stick Survivor" game project.

    About the Instructor

    Unity Technologies is the creator of the worlds most widely used real-time 3D (RT3D) development platform, giving developers around the world the tools to create rich, interactive 2D, 3D, VR and AR experiences. Our 1000 person engineering team keeps Unity at the bleeding-edge of technology by working alongside partners such as Facebook, Google, Microsoft, and Oculus to ensure optimized support for the latest releases and platforms. Experiences made with Unity reach nearly 3 billion devices worldwide, and were installed 24 billion times in the last 12 months. Unity is powering RT3D in architecture, automotive, construction, engineering, film, games, and more.

    By successfully completing the projects in all four courses, participants will have had extensive, guided practice in the programming skills needed to pass the Unity Expert Gameplay Programmer exam.

    Skill Level

    What You Will Learn

    Interpret Game Design Document to determine basic game functionality
    Build a prototype to illustrate basic game functionality
    Identify conflicts and solutions during prototype stage to improve game play
    Enable ads in the game to demonstrate knowledge of Unity Services
    Demonstrate knowledge of NPC logic and behavior
    Demonstrate knowledge of animation behavior systems
    Develop a HUD to demonstrate knowledge of UI coordinate systems
    Create an options menu to demonstrate knowledge of user interface scripting
    Create a basic game world level to demonstrate knowledge of level design
    Add characters to your level
    Demonstrate knowledge of gameplay debugging
    Demonstrate knowledge of platform optimization
    Who Should Take This Course

    Primary: Game Developers seeking extensive, guided practice in the programming skills needed to pass Gameplay Programmer Expert Certification

    Course Requirements

    Prerequisites: 2-3 years of experience developing games with Unity with advanced programming skills, particularly in the C# language

    Table of Contents


    The Gameplay Programmer Specialization

    The Expert Gameplay Programmer Exam

    Course 1: Rapid Gameplay Programming

    Core Gameplay Prototyping
    Understanding What the GDD Wants
    Converting the GDD to Unity
    Let the User Move
    Refining User Control
    Getting the Basics Set Up for the Most Basic NPC
    Inheritance and Polymorphism
    A Zoo for NPCs
    User Interface Coordinate Systems
    Overlay, Camera, and the World
    UI Coordinate Systems
    What does the GDD Require?
    Static Aspect Ratios
    Dynamic Aspects Ratios
    Configuring What Can be Hit
    Masking the Graphic Raycaster
    UI Scripting
    What’s important to the User
    Any Feedback is Better Than None
    Testing Through the UI
    Adding a Mini-Map
    Adding a Radar: Part 1
    Adding a Radar: Part 2
    The UI Profiler and Frame Debugger
    UI Optimizations
    Identifying Localization Needs: Part 1
    Identifying Localization Needs: Part 2
    Localization Implementation
    Conflict and Solutions During Prototype
    Defining Failure and Success
    Making the Computer Provide Useful Feedback
    On Paper
    Course 2: Programming for Level Design

    Configuring Physics
    Collider Types and Configuration
    Choosing the Best Collider for the Job
    RigidBodies and Colliders
    Rigidbody Performance
    Kinematic Rigidbodies
    OnTrigger Configurations
    OnCollision Configurations
    Physics Mask Groupings
    Physic Material Properties
    Spawning Runtime Prefabs and Effects
    When and Why to Spawn Objects
    When and Why Not to Spawn Objects
    Spawn Rates and Performance Impact
    Reliable Particle Effect Placement
    Dynamic Particle Effect Spawning
    Evaluating Effects for Spawning and Placement
    Dynamically Altering Wind Zones
    Line Renderers
    Trail Renderer
    Level Logic and Behaviour
    Triggered Interactions
    Bringing Gameplay Together
    Our Mighty Gameplay Overlord of Scene Management
    Orchestrating Chaos
    Loading and Unloading Scenes
    Loading Scenes
    Unloading Scenes
    Steaming Limits
    In-Engine Cinematic Parameters- Part 1
    In-Engine Cinematic Parameters- Part 2
    Cinematic Post Effects
    When, Why, and at What Cost?
    Course 3: NPC Design Programming

    Course Introduction
    NPC Logic and Behavior
    Animation State Machines
    Driving States Via Scripts
    Animation Events
    Adding State Machine Behaviors
    Mapping NPC Logic
    Scripting Logic into an NPC
    Mapping Mob Mentality
    Navigation and Pathfinding
    NavMesh Methodology
    Baking a Quality NavMesh
    NavMesh Area Costs
    Area Triggers
    Off Mesh Links
    Obstacle Avoidance Quality and Priority
    Raycast Behavior
    Debugging Raycast Masks
    Optimizing Raycasts via Layers
    NPC Spawning and Placement
    Determining NPCs for Placement at Scene Load
    Where to Dynamically place NPCs
    Determining NPC Spawn Rates
    Optimizing Spawn Rates per Platform
    Course 4 Performance Optimization

    Rendering Optimization
    Occlusion Culling
    Optimizing Performance via Occlusion Culling
    LOD Methodology
    Evaluating LOD Distances
    Analyzing Fill Rates
    Rendering-Best Practices
    Minimizing Frame Drops
    Asset Bundles
    Asset Bundle Strategies
    Determining Optimal Configurations
    Identifying Issues
    Providing Asset Bundle Solutions
    Using Asset Bundles
    Gameplay Debugging
    General Debugging Strategies
    General Debugging Techniques
    Isolating Level Issues
    NPC Debugging
    Isolating Scene Loading and Transition Issues
    Finding the Best Solution
    Low-Hanging Fruit
    Game Killers
    Platform Constraints
    Platform Input/Controller Schemas
    Platform System Resources
    Optimizing Runtime Performance per Platform
    Optimizing Storage per Platform
    Platform Constraints
    Platform Optimization
    Using the Profiler
    Managing your Short-term Memory
    Long-term Memory Use
    Hidden CPU Taxes
    Assessing Capabilities per Platform
    Targeting Build Targets
    Course 5: Unity Services Implementation

    Unity’s Ads
    Simple Ad Placement
    Simple Ads and the Player Experience
    Supplementing Scene Loading with Ads
    Rewarded Ad Placement
    Rewarded Ads and Player Experience
    Enhancing the Player Experience with Rewarded Ads
    In App Purchases
    Enabling an In App Purchases Store
    Processing In App Purchases
    Post Purchase
    UI Elements for In App Purchases
    Implementing an In App Purchase
    Unity Analytics
    Unity Analytics
    Translating GDD Level Design to Data Collection Points
    Custom Data Events for Player Behavior
    Heatmap Data
    Identifying User Pain Points from Heatmap Data
    Using the Dashboard for Evaluating Analytics
    Evaluating Analytics Raw Data
    Performance Reporting
    Analyzing Performance Reports
    Unity Cloud Build
    Setting up Cloud Build
    Test Build Logs
    Assessing your Target Build Platforms

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