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Carrara 5.02 Pro + Video Training
What's New in Carrara 5
Carrara 5: an extreme makeover of the popular 3D software augments already impressive animation, modeling and rendering capabilities.
The significant enhancements to Carrara 5 truly drive home Eovia's mission to provide professional 3D software solutions at a price that fits into most budgets. Carrara 5 will stimulate professional users toward greater creativity and help them to stay competitive, while those who are just beginning to venture into 3D will realize incredible ease-of-use and unbelievable results.
In addition to the features previously announced for Carrara 5, this new Eovia release includes:
Support of Poser 6 dynamic cloth and hair through Eovia TransPoser™ 2 (Pro)
New Native Poser Import now supports Poser 4, 5 & 6 characters
Translucency for more realistic lighting effects
Inclusion/exclusion list for lights
Replication of volumetric objects (such as clouds)
Smoothing of multiple objects
Bounding box display for skinned objects
Materials, Shaders and Rendering
Ambient occlusion is a technique that has been used in movies for years to simulate global illumination. By controlling the amount of ambient light that objects receive depending on their local configuration, ambient occlusion creates a very soft lighting solution that is similar to a global illumination solution but without its cost in rendering time. So you can render your scenes more quickly and accurately.
Translucency is a new material channel that allows the surfaces which have the shader to let the light to pass though diffusely. With this feature, you can give a more realistic aspect to your tree leaves, grasses, and flower petals, create accurate paper shaders, and more.
Subsurface scattering is the light that scatters inside an object and filters through in a diffuse manner. This is absolutely necessary for creating realistic skin, marble, milk, and more. Your images will look more realistic than ever before with Carrara 5 software.
Microdisplacement or displacement mapping
The displacement mapping in Carrara 5 lets you deform the surface of an object using a shading function (texture map or procedural shader). The displacement creates actual geometry, as opposed to bump mapping which only modifies the lighting of the surface to simulate the change of the depth. With displacement mapping, shadows are correct and even the edge of the object is deformed. The import of 16-bit texture maps has been added for better compatibility with ZBrush, allowing to import easily ZBrush displacement mapped objects into Carrara 5.
Carrara 5 delivers the capability to create realistic surface reflections thanks to the incorporation of the Fresnel effect. In a transparent material like glass, the reflection and transparency depends on the angle of view. For instance, if you are facing a window most of the light goes through and there is very little reflection. However at low angle, the glass becomes a very reflective surface. This is the Fresnel effect. This is very useful when creating transparent material such as glass, but also for water surfaces (ocean, lakes, etc.).
The default lighting model of Carrara is well adapted materials that scatter light identically in all directions. However, light does not scatter uniformly on all materials, such as on the surface of a CD. The new Anisotropic lighting model of Carrara 5 lets you simulate some of those materials more accurately.
Fly Through Optimizations
Animating global illumination can be very difficult and slow. It also tends to have some flickering effects. The new fly through optimization in Carrara 5 is designed to let you animate your camera through your scene without recalculating the whole lighting solution at every frame. This leads to much faster rendering time (as much as five times faster or more) and an animation without flickering. This is very useful when animating a camera pass through a building or a landscape.
Redesigned Material Editor
The ergonomy of the Carrara 5 material editor has been greatly improved, allowing you to create complex materials easier and faster. Previews have been added at each level of the shading tree so that you can see the effect of each modification at each level.
Inclusions and Exclusions Lists for Lights
With this feature, you can determine which lights will affect which objects in your scenes, enabling you to build complex lighting for your 3D scenes much more easily. You can also create special effects with your lights in just a couple clicks!
Save/Load Irradiance Maps
Save the lighting solution that you obtained with global illumination or ambient occlusion and reuse it as many times as you want. This lets you render a scene from several points of view without recalculating the lighting solution for each new render.
In addition to the physical simulation of the sky of Carrara, you can now add volumetric 3D clouds that realistically scatter the light of the atmosphere. You can control their shape and appearance, place them in 3D and animate them.
Improved Particle Generator
The new particle generator in Carrara 5 allows you to create fluid and volumetric effects. New rendering options have been added allowing you to use splats (squares oriented towards the direction of view) or metaballs in addition to triangles and spheres. The particles now interact realistically with other objects and physical forces in your scene. The editor has been completely redesigned to make it easier to create beautiful effects. Particles can be generated directly from the surface of an object. Objects in your scene can be used as particles, allowing you to create bees swarms, falling leaves, bird flocks, and more quickly and easily.
You can now control the orientation of the joints in your skeleton so that that you can set up better constraints on your joints. To make it even easier, an automatic orientation is performed when you create the bones.
Skinning - Weightmaps Painting
Paint the weights directly on the surface of your characters. This simple tool lets you quickly edit the influence of the bones on the deformation of the surface.
Bounding box display for skinned objects
Display your skinned models with bounding boxes to significantly speed up manipulation on heavy meshes and to adjust and improve your animation in real time.
Creating professional quality animation is now easier than ever with Carrara 5. The new graph editor gives you direct access to the motions curves of your objects as well as the animations of your parameters allowing you precise control of their animation.
Duplicate objects quickly along a grid, an arc or a circle, dramatically improving the speed of creation within Carrara 5.
Quickly and easily distribute objects on a surface or terrain. With the surface replicator, you can create forests of trees, meadows of flowers, or buildings across an urban landscape in seconds. The new surface replicator in Carrara 5 gives you full control of the distribution of your objects, allowing for more accurate placement. And now you can even replicate objects such as volumetric clouds, fire and more
Borrowing from the technologies within our Eovia Hexagon 3D modeling software, the Polygonal Modeler (Vertex Modeler) has been greatly improved. A number of new tools have been added:
New Selection Tools
The new paint, lasso, loop, rings, between, inverse, shrink and grow tools will allow you to quickly create a complex selection of points, edges and polygons.
Manipulate all the points in a given radius of the current selection. The soft selection is very useful to manipulate complex surfaces since it allows you to move several points at the same time with an amplitude that depends on the distance to your selections.
New 3D Manipulators
New 3D manipulators allow you to move, rotate and scale your objects quickly and precisely. The addition of the universal manipulator allows you to perform these actions even faster by combining all 3 tools into one simple manipulator.
Smoothing (Subdivision Surfaces)
The subdivision surfaces in Carrara 5 have been greatly optimized and are now up to seven times faster! You can specify a different accuracy for modeling and rendering, allowing you to model quickly and still get the best precision at render time. You can also model directly on the surface.
2D Curves tools
Polyline, curves, interpolated curves, circles (three types), Arc Circle (three types).
A new Boolean tool has been included in Carrara 5. It is more robust and provides more options.
Cut any surface by a line.
Add rounded edges to your objects.
Extract Along, Extract Around, Bevel, Move Along.
Ruled surfaces, Double sweep, Coons surfaces, Gordon Surfaces.
Redesigned User Interface
The Carrara 5 user interface has been completely redesigned to increase productivity and maximize the working space. Toolbars can now be docked and windows maximized so that you can focus on the creation process.
Building on an improved workflow theme for Carrara 5, the Browser and Preset Wizards have been merged so that you can easily access presets from everywhere in the application. A new display mode has been added enabling you to browse your 3D content faster.
A number of new presets have been added to Carrara to let you start faster.
New preset added in final release.
Special Content - DAZ Models
We’ve worked with our friends at DAZ Productions (
www.daz3d.com) to include a bundle of characters absolutely free of charge. Use this great content to start your creation with the help of the new Native Poser Importer, or the TransPoser 2 plug-in (included in Carrara 5 Pro).
Custom Keyboard Shortcuts
Work the way you’re most comfortable. You can now customize any of the keyboard shortcuts of the application for maximum productivity.
Camera Navigation with three-button mouse
Another workflow improvement in Carrara 5 is the enabling of access to easy shortcuts with any three-button mouse to navigate efficiently through your scene.
Improved OpenGL Rendering
Speed is everything in 3D, and the new OpenGL rendering engine in Carrara 5 allows you to manipulate larger scenes faster. New lightmaps and support for reflections have also been added to improve the quality of the display.
Smoothing of Multiple Objects
With Carrara 5 it is no longer necessary to switch from the assembly to the model room to smooth your objects. This new time-saving feature enables you to smooth geometry and smooth or crease edges of a single- or multi-selection.
Carrara 5 lets you know as soon as a new update is available so that you can easily keep your software up-to-date.
Tips and Tricks
On startup, a new window pop-up provides valuable tips and tricks about Carrara 5, such as how to improve your workflow, optimize your work, and more.
Imports / Exports
POSER NATIVE IMPORT, NOW WITH POSER 6 SUPPORT
Carrara 5 is now able to natively import Poser characters (with bones, morph targets and skinning info), cloth (not dynamic) and props. Poser figures are imported with Carrara bones and morph targets, allowing you to animate them directly inside Carrara, rather than requiring you to go back to Poser. You can import a character and then add clothes, morph targets or another hair prop. This import does not require the presence of Poser so you can now directly use Poser content in Carrara (for instance, characters from DAZ). The following formats are supported: CR2, CRZ, PP2, PPZ, PZ3, OBZ and PZZ). The animation is also imported.
NOTE: The Eovia TransPoser 2 plug-in is required to import dynamic cloth and dynamic hair.
EOVIA TRANSPOSER 2, NOW WITH POSER 6 SUPPORT
The Eovia TransPoser plug-in included in the Pro version of Carrara 5 has been upgraded to version 2. TransPoser 2 now supports all versions through Poser 6, in addition to network rendering, dynamic cloth and hair and the update button. (see Eovia TransPoser 2 product web page for more info).
- FBX Export: Export all your object’s geometry to FBX so that you can animate them with Motion Builder and then reimport them in Carrara 5.
- Support for FBX 6: Both import and export are now compatible with version 6 of FBX.
RPF export lets you add 3D information (depth buffer, fragment coverage and color, object ID, texture coordinates, velocity) to your movies so that you can use them with professional compositing applications (such Adobe After Effects or Autodesk Combustion) to tweak your 3D images or animations.
After Effects Camera Export
This plug-in for Adobe After Effects lets you import camera animations, lights and planes into After Effects software.
Windows : Compatible with After Effects 5, 6 and 6.5
Macintosh : Compatible with After Effects 6.5
Match Moving and Tracking
Carrara lets you import Match Moving information (Camera position and trackers) from MatchMover Pro and Syntheyes. This lets you synchronize video with your 3D rendering so that you can add special effects to your movies.
Carrara 5 Essential Training
Carrara 5 Essential Training with Jack Whitney is a video-based tutorial designed for beginning to intermediate Carrara users who want to quickly learn how to use this powerful but fun to use 3D software. The tutorial begins with an overview of the Carrara 5 interface and how to navigate in 3D space and quickly advances to cover topics such as creating scenes and animations, controlling cameras, lighting, and creating 3D objects with the Spline Modeler. Shading, texturing, creating terrains and other environmental elements are also covered along with much more. Exercise files accompany the training videos, allowing you to follow along and learn at your own pace.
02. Creating Scenes and Animations.
03. Managing Scene Elements.
04. Using the Cameras.
05. Lighting the Scene.
06. Using Modifiers.
07. Using the Spline Modeler.
08. Using the Vertex Modeler.
09. Using the Meta-Ball Modeler
10. Creating Terrains.
11. Using the Replicators.
12. Using Shaders.
13. Adding Environmental Elements.
14. Animating a Scene.
15. Character Animation.
16. Importing Poser Files.
17. Rendering a Scene.
Exercise Files Included
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