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| مواضيع ذات صلة |
| لعبة السيارات Project Torque - ENG-Rip 2009 |
| IBC 2009, IRC 2009 and IFC 2009 - International Code Council, Inc. |
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| أدوات الموضوع |
| Torque 3D 2009 SDK RC1 السلام عليكم هو مش برنامج برمجه ولكنه برنامج لبناء الالعاب ثلاثية الابعاد وثمن البرنامج تقريبا الف دولار Torque 3D is the latest release of the new engine from GarageGames. The most easy-to-use next gen 3D game creation platform available. WORLD EDITOR Torque's World Editor provides an entire suite of WYSIWG tools for designing and editing a game or simulated environment. The World Editor is fully integrated with the Torque runtime and provides full access to all Torque subsystems allowing for terrain editing, shader definition and application, river and road creation, and more. TERRAIN EDITOR Torque's Terrain system is integrated with the runtime with complete editing support from the World Editor. Sculpt terrains interactively using these tools or import height fields generated in other applications. Texturing, painting, and decal tools enable the construction of photo-realistic environments. WEB PUBLISHING Deploy any Torque 3D project from the World Editor to a web browser in seconds with our web publishing options. Torque 3D supports all major browsers and operating systems, including IE7, FF3, OS X and Chrome. Games perform at 100% native speed, with no performance cost, completely in your browser. SOURCE CODE All code in Torque is easy to read and cleanly architected. Runtime code is C++. Tools are written in C++ and TorqueScript. Accompanying code is easily readable, fully indexed, and complete with hyperlinked documentation as well as dozens of samples for both programmers and artists. NETWORKING Torque's industry leading networking library is unmatched for latency sensitive, scalable multi-player interaction. Using minimal bandwidth per player, Torque supports fast-paced, latency sensitive multi-player racing games with vehicle collision and FPS games with fast projectiles and collisions up to 256 players per server. For less latency sensitive simulations like MMORPGs, virtual worlds, etc., Torque can support 1000+ players per server. COLLADA LOADER Torque 3D supports the loading of COLLADA files, which are currently supported by every major art tool, including 3ds Max, Maya, XSI, Blender, and more. Torque's Live Asset Update feature automatically updates any assets in a project while they are edited and saved in a 3rd party application, even while you play the game. This creates a lightning-fast, no hassle work flow for artists. GRAPHICS Torque's flexible, powerful rendering is as well suited to photo-realistic simulation as to achieving a custom, original-looking style. All modern features are supported by the Torque 3D renderer, including per-pixel dynamic lighting, normal and parallax occlusion mapping, and much more. Torque's graphics API includes implementations for all types of hardware and operating systems, making it a viable cross platform solution GENRE KITS All Genre Kits combine expert coding with world-class low-poly in-game art assets for a quick start to any new project. Add-on Genre Kits in development for Torque 3D include the FPS Genre Kit and the Racing Genre Kit with more to come. SOUND Torque uses the OpenAL sound library by default and supports a wide range of features. These include 2D Sound, 3D Sound, Streaming Sound, SFX/Music driver, and more. Torque also has a C++ Sound API with sample integrations for world class 3rd party sound libraries like FMOD. PHYSICS Torque is built with an abstracted C++ Physics API with the ability to be integrated with major 3rd party physics libraries, including PhysX, Bullet, and ODE. GUI Torque provides a fully customizable GUI module. Torque's World Editor is built entirely using this GUI system, so it is platform independent. Additionally, it can be used inside a 3D environment or even applied to arbitrary curved surfaces. SCRIPTING TorqueScript is a fast, easy to use C++ like scripting language that ties all the various elements of a project together. Most game functions can be programmed in TorqueScript, and engine additions such as physics or intense AI coded in C++ are called from script. http://rapidshare.com/files/27830755...Win_.part1.rar http://rapidshare.com/files/27831362...Win_.part2.rar http://rapidshare.com/files/27832091...Win_.part3.rar http://rapidshare.com/files/27833132...Win_.part4.rar |
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